LOL Summoners Guide
Introduction
For the past few weeks in DTE, my group have been trying to finish our Game/App. My group was going to make a Geometry dash type of game, but we decided to scrap that because it was too complicated for us. So instead, we decided to make an App about League Of Legends champs. The App gave you information about the champs, like what skills you need to level up first, what items you should buy and the where to go if you are using him/her. It teaches you the basics and how you should play them.
Digital Learning Object
You can find the App here: LOL APP
I have learnt many things about game developing. I learnt how to use App Lab properly like designing the background and basic coding. As we were doing the App I also learnt a lot about League of Legends. This is because I was gathering the information about the champs and putting them into a Document.
In my group not everyone contributed. One of us was away most of the time and I just did the screen shot the League Champions. I also put the champs information. But other than that it was really just one who did the designing of the App and coding it. I think my group was alright despite us not contributing equally. I would have liked it if we change the Game/App we were making but other than that I think the work and the idea that was produced was very good.
We didn't finish the app because we didn't have enough time. This is because not everyone contributed and that the app would have taken much more time to be completed. We planned to do all the champions which is why we needed more time. I think my group should have limited the amount of champions we were going to do because there are too many of them. We should have limited it to the most used champions instead of doing them all. I took away a lot from this experience. I realised that planning and teamwork is very important for Game/App developing. Also you must know your skills and what you can make.
In my group not everyone contributed. One of us was away most of the time and I just did the screen shot the League Champions. I also put the champs information. But other than that it was really just one who did the designing of the App and coding it. I think my group was alright despite us not contributing equally. I would have liked it if we change the Game/App we were making but other than that I think the work and the idea that was produced was very good.
We didn't finish the app because we didn't have enough time. This is because not everyone contributed and that the app would have taken much more time to be completed. We planned to do all the champions which is why we needed more time. I think my group should have limited the amount of champions we were going to do because there are too many of them. We should have limited it to the most used champions instead of doing them all. I took away a lot from this experience. I realised that planning and teamwork is very important for Game/App developing. Also you must know your skills and what you can make.
Source
We used App Lab, 2018, Code. org and NA League of Legends Champs Info.
Questions
Have you tried App Lab?
How was it for you?
What did you try to make it?


Hey Danne. This is a well-structured and well-written post. There is a lot here but next time you need to go into more depth to reflect the level of work you have contributed to the development process.
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